This is my environment art portfolio. I have been working as an environment artist on AAA games for over 8 years. With another three years prior working on indie games and doing freelance work. During that time I have worked on twelve titles, and shipped ten.
This is a Environment Art Test I did in 2011. I was supplied with a rough concept and a rough block out of the concept. From there I did the modeling, texturing, and lighting. All the work was done in 3DSMax and Photoshop. To save time most of the normal maps were created with NDo2 in Photoshop. The scene uses a total of nine materials with each texture maps at 1024x.